Development of Higher Order thinking skills in children through game-based puzzles

SUNDARAMOORTHY, SARAVANAN1, SUNDARARAJAN, SHIVKUMAR1
1Edsix Brain Lab Private Limited, Module #1, 3rd Floor, D Block, Phase 2, IITM Research Park, Taramani, 600113, Chennai, India

 

Submission type

Oral only

Scheduled

Room 116, 12-07-2019, 11:00 - 12:30

Keywords

Cognitive skills, higher order thinking skills, game-based puzzles, technology enabled assessment and training

Summary

Background:

While the school system takes care of lower order thinking skills in children (Knowledge, Comprehension and Application), it is found that the higher order thinking skills (Analysis, Evaluation and Synthesis) can be developed significantly, using online game-based puzzles.

Method:

A structured in-school Cognitive Learning Program (CLP) consisting of game-based puzzles is offered to students from Kindergarten to high school. This program, designed by a team of psychologists, educators and technologists improves five key cognitive skills namely memory, visual processing, focus & attention, problem solving and linguistic. Skill levels in each of these areas are measured and the overall Brain Skill Power Index (BSPI) is calculated. Hosted on a strong analytics platform driven by AI, the program offers personalized training and individual performance tracking.

Case Study:

A study with 5,511 students between Grade I to VIII from cities in South India was conducted. Pre-and post-evaluation was conducted to assess baseline and post-intervention performance. Independent sample T-test was used to assess the differences in performance of students in five primary areas of i.e., memory, visual processing, focus & attention, problem solving and linguistics.

Results: The findings indicate significant improvement in students' performances post intervention in all five skills.

Auteurs

SARAVANAN SUNDARAMOORTHY

SHIVKUMAR SUNDARARAJAN